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PC-SIG: World of Games
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PC-SIG World of Games (CDRM1080710) (1993).iso
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ENT
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DISK2138.ZIP
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NOBEER.ARC
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INSTRUCT.DOC
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1992-10-06
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15KB
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330 lines
ANOTHER LIFELESS PLANET AND ME WITH NO BEER vC.1
Copyright 1991 Dennis Drew
Copyright Strictly Enforced
NOW FEATURING INSTANT, ON-LINE REGISTRATION!
INFORMATION MANUAL FOLLOWS THIS ORDER FORM
Documentation file. Please read this. Use PGUP/PGDN to move through
the file. When finished, press ESC to continue with the program.
To print out this file, press P and then use PGDN to move through the
entire file. It will be printed as you scroll.
Yes! I am sending you a really large and generous donation (or at
least $10) for your program ANOTHER LIFELESS PLANET AND ME WITH NO
BEER. Please file me as a registered user and send me a catalog (I'm
enclosing a Self-Addressed, Stamped Envelope).
On a scale of 1-10, I'd rate NOBEER a: 1 2 3 4 5 6 7 8 9 10
NAME: _______________________________________________________________
ADDRESS:_____________________________________________________________
CITY, ST ZIP:________________________________________________________
PHONE: (_______)________-_________________________
THE SECRET TO ETERNAL LIFE, FAME AND RICHES:_________________________
(well, it's worth a try)
I acquired this program from: _______________________________________
VISA/MASTERCARD ACCEPTED
Payment by international money order or check drawn on a U.S. bank.
Due to difficulty in processing, no foreign checks please.
Send to: DREW SOFTWARE PO BOX 101 JOPLIN MO 64802 (417)781-4248
COMPU-NERD vC.1
Hey, Compu-Nerd is great. It really let me know just what jerks my
friends are. I was able to tease them all day long! Therefore,
I am sending you $10 for your program because I know if I don't that
I'll grow up demented from the guilt complex. Please file me as a
registered user and send me a catalog (I'm enclosing a Self-Addressed,
Stamped Envelope).
On a scale of 1-10, I'd rate COMPU-NERD a: 1 2 3 4 5 6 7 8 9 10
NAME: _______________________________________________________________
ADDRESS:_____________________________________________________________
CITY, ST ZIP:________________________________________________________
PHONE: (_______)________-_________________________
WHEN I TOOK THE TEST, I RATED:_______________________________________
(we need to know if your check is going to bounce)
I acquired this program from: _______________________________________
VISA/MASTERCARD ACCEPTED
Payment by international money order or check drawn on a U.S. bank.
Due to difficulty in processing, no foreign checks please.
Send to: DREW SOFTWARE PO BOX 101 JOPLIN MO 64802 (417)781-4248
ALL USERS!!! IMPORTANT!!!
The following two lines (with the minimum configurations shown) must
be in your CONFIG.SYS file on your DOS BOOT disk.
FILES=20
BUFFERS=20
If you do not have a CONFIG.SYS file on your DOS BOOT disk, or if it
does not contain at least the above specs, then you must update your
CONFIG.SYS file so that it does. To do this, switch to your main
boot drive (usually either A: or C:) and then enter the following
lines EXACTLY:
COPY CONFIG.SYS + CON CONFIG.SYS (press ENTER)
FILES=20 (press ENTER)
BUFFERS=20 (press ENTER)
(press F6 key)
(press ENTER)
(reboot your computer)
If you are unsure about how to do this, contact your computer dealer.
This computer file is a STANDARD requirement of most modern computer
programs and should be present on every computer system.
TO START THE GAME: UNARC AND THEN ENTER: GSCAPE NOBEER
Please read the following:
IMPORTANT: HOW TO OBTAIN THE INSTRUCTION MANUAL
This program is USER SUPPORTED. You are encouraged to copy the
SHAREWARE diskette and give it to your friends and acquaintences. You
may use this program freely and distribute it as you wish. However,
the following restrictions do apply:
1. You may not charge a fee for this program, other than for the
cost of duplication. Shareware companies must obtain a distribution
license from the author.
2. You may not alter the program or supporting items in any
manner, may not add to or delete from the disk.
3. You may not copy or reproduce in any way the instruction manual
that is available for this program.
4. Shareware companies must obtain a distribution license from the
author. Failure to do so constitutes breach of copyrights.
Our programs are very easy to use. You do not need an instruction
manual to operate them. However, the manual allows you to gain
greater benefit from this program. To get the manual, you must
REGISTER with us. We depend on your registration fee to continue
operation.
We will support you if you register; absolutely no support will be
given to non-registered users. To register, use the enclosed form, or
send your check to:
DENNIS DREW
PO Box 101
Joplin, MO 64802
(417)781-4248
USER REGISTRATION AND LICENSE AGREEMENT
ARTICLE 1. ACCEPTANCE.
In registering for our programs, the user agrees to abide by all
articles and restrictions of this license. It is the responsibility of
the purchaser to note the items of this license, and decide upon
agreeability of its terms prior to the registration of the program.
ARTICLE 2. LICENSING.
This program is licensed, not sold. As such, the user/
purchaser has the right to use the program on a day-to-day basis,
but recognizes the ownership of the program and all materials as
belonging to Dennis Drew.
ARTICLE 3. COPYING AND MULTI-USER.
This program is USER SUPPORTED. You are encouraged to copy
the SHAREWARE diskette and give it to your friends and acquaintences.
You may use this program freely and distribute it as you wish.
However, the following restrictions do apply:
1. You may not charge a fee for this program, other than for
the cost of duplication.
2. You may not alter the program or supporting items in any
manner, may not add to or remove items from the disk.
3. You may not copy or reproduce in any way the instruction
manual that is available for this program. The instruction manual
is provided to REGISTERED USERS ONLY. Copying of this manual in
any form is strictly forbidden. This program may be used within
a network/multi-user system, so long as no copies of the
instruction manual are made. If several copies of the manual are
required, then a discount is provided on request.
4. Shareware companies must obtain written permission to
distribute our programs. Failure to do so constitutes breach of
copyright.
ARTICLE 4. WARRANTY AND LIABILITY.
It is the responsibility of the purchaser to decide upon
usability and application of this program to his/her particular
needs. Every effort has been made to insure the accuracy and
reliability of this program. However, since the success of this
program relies a great deal upon individual use and dedication to
the use thereof, and the fact that this program is user copiable
(thus limiting our control over what the end-user receives),
We will not be held responsible for any results obtained from the
direct or indirect use of this program nor does this program
comply to the laws of merchantability of any state.
ARTICLE 5. TERMINATION.
If the user/purchaser breaks any article of this agreement,
all items pertaining to the program shall be returned to the
publisher. This will not exclude any additional punitive damages
incurred according to national and civil laws.
ARTICLE 6. CUSTOMER SUPPORT.
We are eager to support our customers. Technical
assistance is available to REGISTERED USERS ONLY by calling
(417)781-4248 Monday through Friday during the hours of 9am to
5pm.
USER REGISTRATION
If your diskette is damaged in any way, return it to us along
with $10.00 to cover cost of replacement. We will rush you a new
diskette.
It is recognized that the purchaser is already bound by the terms
of the LICENSING AGREEMENT enclosed with this package. This
registration form serves two purposes:
1. To emphasize agreement with the terms of the license.
2. To allow us to provide you with timely updates and information.
IMPORTANT INFORMATION ABOUT THIS AND ADDITIONAL SOFTWARE:
This is a "TRY-THEN-BUY" program. Please feel free to copy it and give
copies to your friends. We feel this is one of the finest adventure games
available. If you like it, we ask that you send us a donation for
$10. You will then be a REGISTERED user, and we will send you a
catalog of our other programs. As a registered user, you may also
call in for help if you get stuck. It will also help me to keep from
starving while I write my next program. Of course, if I starve, the
deal's off.
THE PLOT
If you have played MAROONED AGAIN, you are acquainted with our hapless
hero. He wrecks space ships like you and I munch hamburgers. In
Marooned Again, he found an alien ship and sent clones aboard to try
and get the vessel to blast off and go for safety. Apparently he
succeeded, because he's back again, and he's done it again.
By the way... he is you.
You have crashed your ship on a hostile alien planet. This one is REALLY
hostile; you realize you've landed right in the middle of an alien security
hive. Surviving this time isn't going to be just a matter of figuring out
a relatively harmless alien ship; this one is out to get you. Your frail
human body cannot stand the strain of the severe artificial gravity within
the alien structure, so you have to send in somewhat retarded clones to do
the job for you. If you can get them to blast off and go for help, you
just might, maybe, be rescued. They are under your full control, through
telepathic link.
Unfortunately, the telepatic link section was slightly damaged in the
crash. The clones are all functioning, but your link with them is shaky at
best. Upon testing them you discover a few commands in one or two words
such as LOOK, GET CHAIR, GO DOOR, N,S,E,W,U,D (directions of travel) and
you figure you'll discover the rest by trial and error.
The clones need to go into the alien security nest and come out with the
materials required to allow a forgotten (but valuable to you) alien ship to
blast off and go for help. If you fail, you will never have another beer;
aliens hate beer.
HOW TO PLAY AN ADVENTURE GAME
This game is actually an intricate puzzle. Get a piece of paper and a
pencil. It is ESSENTIAL that you map your travels. I REPEAT: MAPPING IS
ABSOLUTELY NECESSARY OR YOU WILL ALMOST CERTAINLY GET LOST AND/OR OVERLOOK
SOMETHING VITAL. People always ignore this advice, and as a result, never
conquer the game and then gripe about how "lousy adventure gaming is".
Unless you have a photographic memory, commit the thing to paper.
This is an alien ship; corridors may twist and turn and you may find areas
that teleport you to differnt locations without even telling you they have
done so. Remember: alien architects do not think like we do.
The word INVENTORY (or I) will show you the components and items you have
collected thus far. There are many other commands available. The object
is to find out exactly what the others are!
This game is not easy to solve. In fact, you can expect to lose a number
of clones while traveling through the ship. It should take you between 10
to 30 hours to complete the game. When you do so, do not tell anyone how
to do it. Any such clues spoil the game for the next one playing. Don't
let anyone give you clues either; once the game is completed, it's
finished. The fun after that comes from watching your friends go nuts
playing it.
The main thing to remember is this: nearly EVERYTHING you see has a
purpose (with the exception of a couple of red herrings... but they are
few). I even tell you when something is a red herring. In fact, just to
make sure I cover everything, I might even tell you something is a red
herring when it's really not. See how generous I am?
Subtle clues are placed all over. Even so, it will take you days
to complete it. The first person who tried it took two weeks. When he was
finished, he emerged from his room with a grin on his face and said, "Gaaa
urk bleh...."
He's still recuperating.
I design my adventure games to be logical. Many adventure games have you
perform completely illogical or silly actions in order to complete the
game, forcing you to become illogical and silly to win.
ANOTHER LIFELESS PLANET AND ME WITH NO BEER is completely logical.
Everything you do and everything you see has a logical and understandable
purpose behind it. Of course, there are a couple of things thrown in to
confuse you... but at least it's LOGICAL confusion.
Enjoy, and remember: be PATIENT. If you cannot solve it today, you may
wake up with the answer tomorrow.
MAPPING METHODOLOGY
The easiest way to map is by the DIRECTION method. Example:
N
Nw or UP Ne or UP
┌───│ │───┐
│ │
│ │
─ ─
W ─ ─ E
│ │
│ │
└───│ │───┘
Sw or DOWN Se OR DOWN
S
Try to cover each room as thoroughly as possible before going on to the
next. Running randomly through the game is nothing but a waste of time.
The only other hint I can offer at this time is READ THE GAME DESCRIPTIONS
AND HINTS VERY CAREFULLY. I tend to be the sneaky type.
Your $10 registration IS appreciated! It helps me write further
programs for your enjoyment. I'll also send you a catalog of my
other programs. If you are getting a kick out of this game, please
send your extremely generous donation to:
DENNIS DREW PO Box 101 Joplin, MO 64802
(417)781-4248